# Axis triad and navcube

**URL:** <https://forum.techsoft3d.com/t/axis-triad-and-navcube/1145>\
**Category:** HOOPS Visualize Web\
**Created:** [November 16, 2022, 8:00am UTC](https://forum.techsoft3d.com/t/axis-triad-and-navcube/1145 "2022-11-16T08:00:29Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![437079613](https://avatars.discourse-cdn.com/v4/letter/4/45deac/32.png) [@437079613](https://forum.techsoft3d.com/u/437079613)\
**Post date:** [November 16, 2022, 8:00am UTC](https://forum.techsoft3d.com/t/axis-triad-and-navcube/1145/1 "2022-11-16T08:00:29Z")

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How do I resize the AXIS icon and NAVCUBE in HOOPS Communicator

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<div class="post-metadata">

**Author:** ![guido](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.techsoft3d.com/guido/32/115_2.png) [@guido](https://forum.techsoft3d.com/u/guido)\
**Post date:** [November 16, 2022, 12:54pm UTC](https://forum.techsoft3d.com/t/axis-triad-and-navcube/1145/2 "2022-11-16T12:54:28Z")

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You can do this by changing the size of the overlay that the NavCube and Axis Triad are drawn in. See below for an example that increases the size of the NavCube based on its overlay index:

```auto
hwv.overlayManager.setViewport(Communicator.BuiltinOverlayIndex.NavCube,
Communicator.OverlayAnchor.UpperRightCorner,
0,Communicator.OverlayUnit.ProportionOfCanvas,
0,Communicator.OverlayUnit.ProportionOfCanvas,
0.4,Communicator.OverlayUnit.ProportionOfCanvas
,0.4,Communicator.OverlayUnit.ProportionOfCanvas)

```

More information on Overlays can be found here:  
[https://docs.techsoft3d.com/communicator/latest/build/prog\_guide/viewing/scene\_attributes/overlays.html](https://docs.techsoft3d.com/communicator/latest/build/prog_guide/viewing/scene_attributes/overlays.html)
