# Communicator.Model.setEnableAutomaticUnitScaling

**URL:** <https://forum.techsoft3d.com/t/communicator-model-setenableautomaticunitscaling/908>\
**Category:** Help\
**Tags:** webviewer\
**Created:** [July 27, 2022, 9:39pm UTC](https://forum.techsoft3d.com/t/communicator-model-setenableautomaticunitscaling/908 "2022-07-27T21:39:09Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![guido](https://sea2.discourse-cdn.com/flex020/user_avatar/forum.techsoft3d.com/guido/32/115_2.png) [@guido](https://forum.techsoft3d.com/u/guido)\
**Post date:** [July 28, 2022, 12:08pm UTC](https://forum.techsoft3d.com/t/communicator-model-setenableautomaticunitscaling/908/2 "2022-07-28T12:08:16Z")

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Hi Guillaume,

have you made sure to call setEnableAutomaticUnitScaling _before_ you load any additional models into the scene? It should definitely have an effect if the unitmultipliers are different for those models.

Thanks,  
Guido

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