# Retrieving Node Ids Inside Bounding Box

**URL:** <https://forum.techsoft3d.com/t/retrieving-node-ids-inside-bounding-box/4535>\
**Category:** HOOPS Visualize Web\
**Tags:** how-to\
**Created:** [April 9, 2025, 6:13am UTC](https://forum.techsoft3d.com/t/retrieving-node-ids-inside-bounding-box/4535 "2025-04-09T06:13:49Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![tino](https://avatars.discourse-cdn.com/v4/letter/t/9dc877/32.png) [@tino](https://forum.techsoft3d.com/u/tino)\
**Post date:** [April 9, 2025, 10:34am UTC](https://forum.techsoft3d.com/t/retrieving-node-ids-inside-bounding-box/4535/2 "2025-04-09T10:34:31Z")

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Hello @praful.bharate,

Our recommendation is to use a polyhedron selection. More information is available in our [docs](https://docs.techsoft3d.com/communicator/latest/prog_guide/viewing/selection-and-picking.html#polyhedron-selection). To ensure that the selection result is only for those nodes contained fully inside the specified volume, you can set the option [IncrementalPickConfig.mustBeFullyContained](https://docs.techsoft3d.com/communicator/latest/api_ref/viewing/classes/IncrementalPickConfig.html#IncrementalPickConfig.mustBeFullyContained) to `true`.

Thanks,  
Tino

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