# Using hardware accelerated vertex markers

**URL:** <https://forum.techsoft3d.com/t/using-hardware-accelerated-vertex-markers/986>\
**Category:** HOOPS Visualize Desktop\
**Tags:** learn\
**Created:** [September 6, 2022, 5:34pm UTC](https://forum.techsoft3d.com/t/using-hardware-accelerated-vertex-markers/986 "2022-09-06T17:34:58Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![jamestruax](https://avatars.discourse-cdn.com/v4/letter/j/977dab/32.png) [@jamestruax](https://forum.techsoft3d.com/u/jamestruax)\
**Post date:** [September 6, 2022, 5:34pm UTC](https://forum.techsoft3d.com/t/using-hardware-accelerated-vertex-markers/986/1 "2022-09-06T17:34:58Z")

</div>

Graphics performance is a common motivation when choosing vertex markers over normal markers. In both cases, the glyph can be customized to achieve the desired effect.

One important decision is to use a glyph that is hardware accelerated since not all glyphs will result in the high performance you are expecting. The following glyphs provide hardware acceleration:

- HPS::Glyph::Default::Dot
- HPS::Glyph::Default::SolidBox
- HPS::Glyph::Default::SolidCircle

For 10,000+ markers, the rendering speed can be drastically improved when using a hardware accelerated glyph.

[Doc Reference](https://docs.techsoft3d.com/hps/latest/build/prog_guide/0201_shells.html#vertexMarkers)
