How to export to .glb while preserving part/occurrence names

I’m calling A3DSDKHOOPSExchangeLoader.Export() to create a .glb file. But, I’m noticing when reading the output.glb file that only the top level Product Occurrence names are being brought from the Hoops node tree to the glb node structure.

for example, with a PO structure with nodes labeled “Four Objects”, “Two Objects”, and “One Object”, I get an output .glb like:

"nodes": [
        {
            "name": "four_objects",
            "children": [1]
        },
        {
            "name": "Four Objects",
            "children": [2, 13]
        },
        {
            "name": "node",
            "children": [3, 8]
        },
        {
            "name": "node_0",
            "children": [4, 5, 6, 7]
        },
        ...

Is there any way to ensure that other Product Occurrence node names and/or part names are preserved during this export?