How to set mapping in Communicator on complex model surfaces and how to set mapping UV?

Is it possible to set the UV only when the model is lightly converted by SCConverter, or can the UV of the model be modified in the WebViewer?


currently it is not possible to modify the UV parameters of an existing mesh from the webviewer client. However you could copy an existing mesh (by creating a new mesh with the data of an existing one) and then set the appropriate UV values there.