Hi,
I would like to know if there currently exists a way to stop the ray casting a specified distance.
I found PickConfig — HOOPS Communicator Documentation
and was wondering if it is the correct property to use for this.
for example:
const pickConfig = new Communicator.PickConfig(Communicator.SelectionMask.Face);
pickConfig.maxWorldDistance = 2000;
would ignore computation of any intersections that are further away than 2000 mm along the ray’s vector
Thank you