Collaboration Server Updated
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19
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1060
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January 15, 2025
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Loading Multiple Streaming Models in the Same Scene Using Hoops Communicator
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1
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19
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January 9, 2025
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Sample code: OOC selection/highlighting using a custom operator
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0
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14
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January 8, 2025
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Garbled characters
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3
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16
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January 7, 2025
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Valid Camera Ratio
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0
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16
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January 1, 2025
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How to: Generate points on a circle from a CircleKit (HPS)
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0
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6
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December 31, 2024
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How to: Sample code using HOOPS 's OOC Preprocessor (programmatic approach)
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0
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11
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December 30, 2024
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How to obtain an arbitrary point on a circle using HPS
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0
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14
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December 19, 2024
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Issue Adding Custom Attributes to Entity Using A3D API
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1
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34
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December 4, 2024
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Sample Code : Add simple PMI to Model
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0
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68
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October 10, 2024
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HOOPS Advanced Publish 3D Annotation JavaScript API
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2
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47
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September 30, 2024
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Creating a Model Explosion Operation in HOOPS Visualize
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7
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863
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September 26, 2024
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HOOPS Communicator with Blazor (Setup Tutorial)
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0
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41
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September 23, 2024
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Priority HSRA simple example
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0
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24
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September 17, 2024
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How to create GIF (Animation) Image in 3D Viewer as Markup
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1
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34
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September 5, 2024
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How to remove border on creating (rectangle) custom mesh/
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3
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37
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September 2, 2024
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How-to: Communicator ESM with Next.js and TypeScript
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16
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216
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August 26, 2024
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Move Sprite along the surface of 3D model and also snapping
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3
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60
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August 14, 2024
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How To: Render a fixed red size sphere in scene (3DF)
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0
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388
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November 14, 2023
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Model Break Views
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0
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45
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August 5, 2024
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Drawing Manipulator Class
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30
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2547
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August 2, 2024
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Select face/edge
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1
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85
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July 26, 2024
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Clash Detection Library for HOOPS Communicator released
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8
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1398
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July 19, 2024
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Using the "HOOPS_Exchange_Publish Viewer" project to test "_Aquo Bottle.CATProduct", there are issues with the position and rotation of "PMI"
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0
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18
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July 8, 2024
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How to implement growth animation?
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2
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50
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July 8, 2024
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Where do I find more information for a fixed issue (SDHE-20979)
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1
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90
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June 25, 2024
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How-To: Create standard views (Right, Left, Top, Bottom, Front, Back and Iso)
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1
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929
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July 12, 2023
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AxisTriad() Positioning
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6
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90
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May 29, 2024
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Not able to create polyline with new Communicator.MeshData(),
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4
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81
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May 24, 2024
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How-to: Use Physically Based Rendering
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0
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960
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October 1, 2021
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