The new Clash Manager library adds robust client and server-side clash detection capabilities to HOOPS Communicator, including support for both hard and soft (clearance) clashes and clash groups, among other features.
You can learn more and download the library here:
This is a very cool feature, great!
Please let us know what you think about this feature, your feedback is very valuable to us!
Is collision detection occuring on meshes, convex hulls or bounding boxes?
It is ultimately performed on the individual triangles of a mesh.