Clash Detection Library for HOOPS Communicator released

Clash Detection Library for HOOPS Communicator

The new Clash Manager library adds robust client and server-side clash detection capabilities to HOOPS Communicator, including support for both hard and soft (clearance) clashes and clash groups, among other features.

You can learn more and download the library here:

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This is a very cool feature, great!

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Please let us know what you think about this feature, your feedback is very valuable to us!

Is collision detection occuring on meshes, convex hulls or bounding boxes?

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It is ultimately performed on the individual triangles of a mesh.

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Thanks for looking at this library, would you vote to have it in HC?

hello,Is there a plan to integrate it into hoops? I think at the moment it looks like this is a demo based on the web side。
I don’t know if it can be used in production or to guide simulations。thanx for your reply

hello. Looking at the attached video, it seems to work based on SCS model.
In the case of SC model (streaming model), the mesh is dynamically streamed depending on the camera distance. In this case, does the CLASH logic work even if the MESH is not streamed yet?

Hello @kwkang,

The mesh would need to be streamed to the client in order for the collistion detection functionality to work – per this earlier post:

Thanks,
Tino