The new Clash Manager library adds robust client and server-side clash detection capabilities to HOOPS Communicator, including support for both hard and soft (clearance) clashes and clash groups, among other features.
hello,Is there a plan to integrate it into hoops? I think at the moment it looks like this is a demo based on the web side。
I don’t know if it can be used in production or to guide simulations。thanx for your reply
hello. Looking at the attached video, it seems to work based on SCS model.
In the case of SC model (streaming model), the mesh is dynamically streamed depending on the camera distance. In this case, does the CLASH logic work even if the MESH is not streamed yet?