Hello TechSoft3D Support,
I’m working on a feature where we need to dynamically load and unload a specific single part (node) of a model at a time — only one part should be loaded and displayed at any given time.
To achieve this, I explored using streamingMode: "onDemand"
and followed this approach:
- Loaded a node (e.g., node ID 5) using
requestNode(5)
. - Before loading the next node, I called
clear()
ordeleteNode()
to unload the previous node. - Then attempted to load a new node (e.g., node ID 10) using
requestNode(10)
.
However, after calling clear()
or deleteNode()
, the viewer remains empty and does not load the new node.
We do not want to toggle visibility using setNodesVisibility()
— our goal is to truly load and unload individual parts, maintaining only a single active node in the scene at any time.
Could you please advise on:
- Whether this kind of selective load/unload behavior is supported using
onDemand
mode? - If not, is there any other recommended way to implement this functionality?
- Are there internal API methods or a different workflow we should consider?
Any suggestions or workarounds would be greatly appreciated.