I saw on the official website of Hoops Chinese distributors that growth animations can be created through Hoops. How is this achieved?
Thanks.
I saw on the official website of Hoops Chinese distributors that growth animations can be created through Hoops. How is this achieved?
Thanks.
Hello @619944680,
The constituent components demonstrated in the video are:
A cutting plane is used to control the “growth” attribute of specific structures of the building. The function CuttingSection.updatePlane can be used for precise control of the cutting plane placement.
The function Model.setNodesVisibility (or another set visibility variant) can be used to control visibility.
The InstanceModifier enum DoNotCut controls which nodes are affected by the cutting plane.
The Animation class can help with animation of certain properties already mentioned.
Thanks,
Tino
Based on these methods, I can understand the general process, but I still don’t quite understand the specific logic. If it’s convenient, Could you please write me a simple demo?