Issue with convertScShattered_TreeNode generating fewer entities than convertScShattered

Hi TechSoft3D,

I’m using the Shattered GitHub project and have built the two executables:

  1. convertScShattered

  2. convertScShattered_TreeNode

When I load files generated by convertScShattered_TreeNode, I see only a few entities. However, convertScShattered produces the correct entity count.

Is this expected behavior? Or am I missing some configuration for convertScShattered_TreeNode to output all entities?

Any guidance would be appreciated.

github : GitHub - toshi-bata/shattered: This sample creates shattered assembly from a monolithic assembly file using HOOPS Exchange and LibConverter of HOOPS Communicator.

1 Like

Hi,

The outputs of convertScShattered and convertScShattered_TreeNode should normally be identical.
If you can provide a sample that reproduces the behavior you’re seeing, we’d be happy to investigate further.

That said, please note that convertScShattered_TreeNode can perform poorly on large models. In practice, it’s usually better to work with convertScShattered for more reliable results.

Best regards,

Toshi