Selection bits?

We’re having performance issues when using pickAllFromPoint but I see we can filter based on selection bits: PickConfig — HOOPS Communicator Documentation

I’m wondering how to set those bits on meshes we create dynamically…

Also, would that even help performance-wise?

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Hello @guillaume.robichaud,

In the MeshData class, there are functions which take on a bitmask as the last parameter:

As far as potentially improving the overall selection performance, I’m not so sure if it will have an effect.

Thanks,
Tino