We’re having performance issues when using pickAllFromPoint but I see we can filter based on selection bits: PickConfig — HOOPS Communicator Documentation
I’m wondering how to set those bits on meshes we create dynamically…
Also, would that even help performance-wise?
1 Like
tino
2
Hello @guillaume.robichaud,
In the MeshData class, there are functions which take on a bitmask as the last parameter:
As far as potentially improving the overall selection performance, I’m not so sure if it will have an effect.
Thanks,
Tino