FAQ: Is there a reference guide for the Resource Monitor?

Resource Monitor / Stats

In HPS, the Resource Monitor is a valuable debugging tool. This is a Driver Option known as display stats in 3DF.

Quick Reference Guide

Resource Monitor / stats

Displayed Stat Definition Stat Category / Conditions
license expires in: hours remaining ANY / displayed if hours != 0
update time: time taken by last update TIME / cf. 1. below
finish time: finish time TIME / cf. 1.
static time: static time TIME / cf. 2. below
shadow time: shadow time TIME / cf. 2.
assemble time: assemble time TIME / cf. 2.
region time: region time TIME / cf. 2.
segments: segment count STATS / cf. 2.
extent culled: segments extent culled STATS / cf. 2.
frustum culled: segments frustum culled STATS / cf. 2.
distance culled: segments distance culled STATS / cf. 2.
ph extent culled: polyhedron extent culled STATS / cf. 2.
ph frustum culled: polyhedron frustum culled STATS / cf. 2.
ph distance culled: polyhedron distance culled STATS / cf. 2.
dl ts culled: display list tristrip culled STATS / cf. 2.
dl pe culled: display list polyedge culled STATS / cf. 2.
text extent culled: text extent culled STATS / cf. 2.
text frustum culled: text frustum culled STATS / cf. 2.
refs extent culled: geometry references extent culled STATS / cf. 2.
refs frustum culled: geometry references frustum culled STATS / cf. 2.
vector culled: segments vector culled STATS / cf. 2.
occlusion culled: segments occlusion culled STATS / cf. 2.
dc dots: dots - display context STATS / cf. 2.
3d dots: dots 3D STATS / cf. 2.
3d vertices: vertices 3D STATS / cf. 2.
dl 3d vertices: display list vertices 3D STATS / cf. 2.
dc lines: lines - display context STATS / cf. 2.
3d lines: lines 3D STATS / cf. 2.
dl 3d lines: display list lines 3D STATS / cf. 2.
dl 3d text lines: display list text lines 3D STATS / cf. 2.
dc polygons: polygons - display context STATS / cf. 2.
3d polygons: polygons 3D STATS / cf. 2.
dc triangles: triangles - display context STATS / cf. 2.
3d triangles: triangles 3D STATS / cf. 2.
dl 3d triangles: display list triangles 3D STATS / cf. 2.
dl 3d text triangles: display list text triangles 3D STATS / cf. 2.
mem dl: mem display list STATS / cf. 2.
3d text: text 3D STATS / cf. 2.
refs: geometry references STATS / cf. 2.
rasters: rasters count STATS / cf. 2.
analytics: analytics count STATS / cf. 2.
dl analytics: display list analytics STATS / cf. 2.
occlusions: occlusion queries STATS / cf. 2.
polyhedrons: polyhedrons count STATS / cf. 2.
tristrips: tristrips count STATS / cf. 2.
dl executes: display list executes STATS / cf. 2.
dl strips: display list strips STATS / cf. 2.
ndl strips: immediate mode strips STATS / cf. 2.
dl deletes: display list deletes STATS / cf. 2.
punted grefs: punted geometry references STATS / cf. 2.
defer inplace: defer inplace items STATS / cf. 2.
defer overlay: defer overlay items STATS / cf. 2.
defer sprite: defer sprite items STATS / cf. 2.
defer sprite trans: defer sprite items trans STATS / cf. 2.
defer qm dev null: defer qm dev null STATS / cf. 2.
draw inplace: draw inplace items STATS / cf. 2.
draw sprite: draw sprite items STATS / cf. 2.
draw overlay: draw overlay items STATS / cf. 2.
undraw qm: undraw quick move items STATS / cf. 2.
save undraw qm: save undraw quick move items STATS / cf. 2.
delete qm: delete quick move items STATS / cf. 2.
dl ts inplace suppressed: display list tristrip inplace suppressed STATS / cf. 2.
dl pe inplace suppressed: display list polyedge inplace suppressed STATS / cf. 2.
dl pm inplace suppressed: display list polymarker inplace suppressed STATS / cf. 2.
dl reject inplace suppressed: display list reject inplace suppressed STATS / cf. 2.
defer 3d: defer 3D items STATS / cf. 2.
delete defer 3d: delete defer 3D items STATS / cf. 2.
texture lookup: lookup texture STATS / cf. 2.
texture process: process texture STATS / cf. 2.
texture activate: activate texture STATS / cf. 2.
texture load: load texture STATS / cf. 2.
texture bind: bind texture STATS / cf. 2.
texture failed: failed texture STATS / cf. 2.
highlight lookup: highlight lookup STATS / cf. 2.
highlight apply: highlight apply STATS / cf. 2.
seg forced defer: segment forced defer STATS / cf. 2.
dls extent defer: display lists extent defer STATS / cf. 2.
ref extent defer: ref extent defer STATS / cf. 2.
seg extent defer: segment extent defer STATS / cf. 2.
geo extent defer: geometry extent defer STATS / cf. 2.
deferred geometry: deferred geometry STATS / cf. 2.
deferred segments: deferred segments STATS / cf. 2.
deferred seg dls: deferred segment display lists STATS / cf. 2.
deferred refs: deferred geometry references STATS / cf. 2.
dd 3d geo: draw deferred 3D geometry STATS / cf. 2.
dp 3d geo: depth peeling 3D geometry STATS / cf. 2.
hw flush: hardware (gl) flush STATS / cf. 2.
seg bounds: segment bounding count STATS / cf. 2.
geo bounds: geometry bounding count STATS / cf. 2.
save region: save region STATS / cf. 2.
restore region: restore region STATS / cf. 2.
ddb bin executes: bin executes STATS / cf. 2.
ddb compiles: deferred draw batch compiles STATS / cf. 2.
statics created: statics created STATS / cf. 2.
silhouette: silhouette STATS / cf. 2.
static segments: static segments STATS / cf. 2.
static density: static density STATS / cf. 2.
static nf inv: static segments not flattened invisible STATS / cf. 2.
static nf big: static segments not flattened big STATS / cf. 2.
vram: display list vram usage ratio STATS / cf. 3.
fb mem: framebuffer memory STATS / cf. 3.
memory total: memory allocated MEMORY STATS / cf. 1.
memory used: memory used MEMORY STATS / cf. 1.
memory oversized: oversized allocs MEMORY STATS / cf. 4.
raw free: raw free MEMORY STATS / cf. 4.
memory acquired: memory acquired MEMORY STATS / cf. 4.
memory allocate: memory allocate MEMORY STATS / cf. 4.
populate memory: populate memory used MEMORY STATS / cf. 5.
proxies: proxy segments MEMORY STATS / cf. 5.
populated: populated segments MEMORY STATS / cf. 5.
depopulated: depopulated segments MEMORY STATS / cf. 5.
inspect proxies: inspect proxies MEMORY STATS / cf. 5.
stop segment: update interrupted by stop segment STATS / cf. 3.
update slice: update slice STATS / cf. 3.
total tri_3d: total triangles 3D STATS / cf. 3.
total dl_t3d: total display list triangles 3D STATS / cf. 3.
ffdebug: frame flags debug state ANY STATS / cf. 4.
lffdebug: last frame flags debug state ANY STATS / cf. 4.
wffdebug: world frame flags debug state ANY STATS / cf. 1.
wlffdebug: world last frame flags debug state ANY STATS / cf. 1.
ff_routine: frame flags routine ANY STATS / cf. 1.
lff_routine: last frame flags routine ANY STATS / cf. 1.
lff_note: frame flags debug note ANY STATS / cf. 1.
driver type: physical driver type ANY STATS / cf. 1.
gpu name: physical driver name ANY STATS / cf. 1.

Stats Conditions

  1. Always displayed, never gray
  2. If current or previous value is not 0, value displayed. If not pertinent to the current update, stat is grayed out.
  3. Conditionally displayed
  4. Displayed if changed
  5. Displayed if > 0