Hi guys,
we are using the simple ImportExport example from the Exchange package (v2024.2.0) to convert a DWG file to a GLB file.
Unfortunately, the resulting GLB file seems to be kind of corrupt.
First, we notice the FB_ngon_extension
, that is being used. Any way to suppress that?
gltf-transform inspect raum.glb
OVERVIEW
────────────────────────────────────────────
┌────────────────────┬────────────────────────────────────────────────────┐
│ key │ value │
├────────────────────┼────────────────────────────────────────────────────┤
│ version │ 2.0 │
├────────────────────┼────────────────────────────────────────────────────┤
│ generator │ File produced by TechSoft3D HOOPS Exchange v24.2.0 │
├────────────────────┼────────────────────────────────────────────────────┤
│ extensionsUsed │ KHR_materials_volume, FB_ngon_encoding │
├────────────────────┼────────────────────────────────────────────────────┤
│ extensionsRequired │ none │
└────────────────────┴────────────────────────────────────────────────────┘
warn: Missing optional extension, "FB_ngon_encoding".
error: Cannot read properties of null (reading 'getCount')
Furthermore, when using for example gltf-transform to do some optimization etc. we get an error like properties of null
. GLTF viewers like gltf.report or babylonjs can draw the model, but they cannot access the properties
The conversion from dwg to glb looks from within the logs good. nothing suspicious here (see attached log)
log.zip (7.9 KB)
-------------------------------------------------------------------
---------- Summary --------------------------------------
-------------------------------------------------------------------
Standard:
TO BE PROCESSED | FAIL | CREATED
----------------------------------------------------------------------------
| 454 Solid | 0 | 454 Faceted solid |
| 32 Open shell | 0 | 32 Faceted surface |
| 55 Curve | 0 | 55 Curve |
----------------------------------------------------------------------------
541 | 0 | 541 TOTAL
Number of meshes : 553
Number of nodes : 885
Number of Materials : 18
Any advices or hints are very welcome.