When a thread or striped texture is applied on geometry, moiré patterns may appear when zooming out.
This fringe pattern can be avoided by using a decimation filter on the texture.
In order to apply a decimation filter, please use:
1HPS::TextureOptionsKit::SetDecimationFilter(HPS::Material::Texture::Decimation filter)
Our documentation specifies the different options available: Decimation filters.
Please find below an example of the effect of the Mipmap option: