Retrieving Node Ids Inside Bounding Box

Is there a built-in API that can be used to retrieve all node Ids that are strictly contained within a specific bounding box volume in the 3D scene?

If not, how can this behavior be implemented through custom logic—such as computing object bounding boxes and checking if they are entirely within the selection box?

Hello @praful.bharate,

Our recommendation is to use a polyhedron selection. More information is available in our docs. To ensure that the selection result is only for those nodes contained fully inside the specified volume, you can set the option IncrementalPickConfig.mustBeFullyContained to true.

Thanks,
Tino