Hello,
Working on dockerizing a Communicator SCS. I have the CSR version working no problem. I am working on the SSR version. I followed the documentation, followed the old youtube training video. Also tried different versions of the NVIDIA GLVND dockerfiles. I keep getting the glBindTexture error and am not sure what else to try. Suggestions are appreciated. Below is the capture of the output message (i manually started the ts3d_server and show the startup options at the end when it segvfaults):
using EGL for context creation.
initalized EGL Library v1.5
SDL version (compiled): 2.0.3
SDL version (linked): 2.0.10
GL Vendor: NVIDIA Corporation
GL Renderer: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
GL Version: OpenGL ES 3.2 NVIDIA 535.230.02
GLSL Version: OpenGL ES GLSL ES 3.20
GL Extensions: GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_clear_texture GL_EXT_clip_control GL_EXT_clip_cull_distance GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_conservative_depth GL_EXT_copy_image GL_EXT_depth_clamp GL_EXT_debug_label GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_EGL_image_array GL_EXT_EGL_image_storage GL_EXT_EGL_image_external_wrap_modes GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_gpu_shader5 GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisample_compatibility GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_primitive_bounding_box GL_EXT_raster_multisample GL_EXT_render_snorm GL_EXT_robustness GL_EXT_separate_shader_objects GL_EXT_shader_group_vote GL_EXT_shader_implicit_conversions GL_EXT_shader_integer_mix GL_EXT_shader_io_blocks GL_EXT_shader_non_constant_global_initializers GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sparse_texture GL_EXT_sparse_texture2 GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_query_lod GL_EXT_texture_rg GL_EXT_texture_shadow_lod GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_view GL_EXT_draw_transform_feedback GL_EXT_unpack_subimage GL_EXT_window_rectangles GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_KHR_texture_compression_astc_hdr GL_NV_bgr GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_clip_space_w_scaling GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_buffer GL_NV_copy_image GL_NV_draw_buffers GL_NV_draw_instanced GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_EGL_stream_consumer_external GL_NV_explicit_attrib_location GL_NV_fbo_color_attachments GL_NV_fill_rectangle GL_NV_fragment_coverage_to_color GL_NV_fragment_shader_interlock GL_NV_framebuffer_blit GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample GL_NV_generate_mipmap_sRGB GL_NV_geometry_shader_passthrough GL_NV_instanced_arrays GL_NV_internalformat_sample_query GL_NV_gpu_shader5 GL_NV_image_formats GL_NV_memory_attachment GL_NV_occlusion_query_samples GL_NV_non_square_matrices GL_NV_pack_subimage GL_NV_packed_float GL_NV_packed_float_linear GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_buffer_object GL_NV_polygon_mode GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_fp16_vector GL_NV_shader_noperspective_interpolation GL_NV_shader_subgroup_partitioned GL_NV_shadow_samplers_array GL_NV_shadow_samplers_cube GL_NV_sRGB_formats GL_NV_stereo_view_rendering GL_NV_texture_array GL_NV_texture_barrier GL_NV_texture_border_clamp GL_NV_texture_compression_latc GL_NV_texture_compression_s3tc GL_NV_texture_compression_s3tc_update GL_NV_timer_query GL_NV_viewport_array GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_compressed_ETC1_RGB8_texture GL_EXT_compressed_ETC1_RGB8_sub_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_texture_border_clamp GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_buffer GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_view GL_OES_primitive_bounding_box GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_image_atomic GL_OES_shader_multisample_interpolation GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_cube_map_array GL_OES_texture_npot GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_vertex_array_object GL_OES_vertex_half_float GL_OES_viewport_array GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_ANDROID_extension_pack_es31a
max vertex texture units: 32
max combined texture units: 192
max vertex uniform vectors: 1024
max fragment uniform vectors: 1024
max vertex attributes: 16
max render buffer size: 32768
max aliased point size: 2047
loading shader /opt/NLIGN/ThirdPartyLibs/hoops/communicator/server/bin/linux64/shader/ssr-post-v.glsl
loading shader /opt/NLIGN/ThirdPartyLibs/hoops/communicator/server/bin/linux64/shader/ssr-post-planar-f.glsl
loading shader /opt/NLIGN/ThirdPartyLibs/hoops/communicator/server/bin/linux64/shader/ssr-post-v.glsl
loading shader /opt/NLIGN/ThirdPartyLibs/hoops/communicator/server/bin/linux64/shader/ssr-post-planar-down-f.glsl
loading shader /opt/NLIGN/ThirdPartyLibs/hoops/communicator/server/bin/linux64/shader/ssr-post-v.glsl
loading shader /opt/NLIGN/ThirdPartyLibs/hoops/communicator/server/bin/linux64/shader/ssr-post-nv12-f.glsl
loading shader /opt/NLIGN/ThirdPartyLibs/hoops/communicator/server/bin/linux64/shader/ssr-post-v.glsl
loading shader /opt/NLIGN/ThirdPartyLibs/hoops/communicator/server/bin/linux64/shader/ssr-post-nv12-down-f.glsl
2025-03-21 12:30:31 Appended model search directory: /opt/NLIGN/ThirdPartyLibs/hoops/communicator/sandbox_linux/data
2025-03-21 12:30:31 Appended model search directory: /opt/NLIGN/ThirdPartyLibs/hoops/communicator/quick_start/converted_models/user/sc_models
2025-03-21 12:30:31 Appended model search directory: /opt/NLIGN/ThirdPartyLibs/hoops/communicator/quick_start/converted_models/authoring_samples_data
2025-03-21 12:30:31 Appended model search directory: /opt/NLIGN/ThirdPartyLibs/hoops/communicator/quick_start/converted_models/standard/sc_models
2025-03-21 12:30:31 Set workspace directory: /tmp/1E09-C2BE-2918-05F4
2025-03-21 12:30:31 StreamState::SetControlFlags: StreamInstancesOnDemand
2025-03-21 12:30:31 StreamState::SetStreamCutoffScale: 1.000000
2025-03-21 12:30:31 Stream init.
2025-03-21 12:30:31 i(0 0) d(0 0) b: 88 Kb: 0 bKib: 0 mKib: (0 0) ms(0 0 0) (0 0 0 0 0 0 0 0 0 0 0) vs(0 0) T: 0 F: 0 STREAM → E
2025-03-21 12:30:31 i(0 0) d(0 0) b: 16 Kb: 0 bKib: 0 mKib: (0 0) ms(0 0 0) (0 0 0 0 0 0 0 0 0 0 0) vs(0 0) T: 0 F: 0 STREAM → I
2025-03-21 12:30:31 i(0 0) d(0 0) b: 52 Kb: 0 bKib: 0 mKib: (0 0) ms(0 0 0) (0 0 0 0 0 0 0 0 0 0 0) vs(0 0) T: 0 F: 0 COMPUTE_INSTANCE_INC_BOUNDING → E
2025-03-21 12:30:31 i(0 0) d(0 0) b: 16 Kb: 0 bKib: 0 mKib: (0 0) ms(0 0 0) (0 0 0 0 0 0 0 0 0 0 0) vs(0 0) T: 0 F: 0 STREAM → I
Could not load OpenGL command: glBindTexture!
/ts3d.sh: line 1: 74 Segmentation fault (core dumped) /opt/NLIGN/ThirdPartyLibs/hoops/communicator/server/bin/linux64/ts3d_sc_server --id 1aac8b0b-66e1-493c-aaca-6c17d6a7a728 --sc-port 11000 --liveliness-endpoint http://127.0.0.1:11182/api/spawns/ --liveliness-update-frequency 5 --model-search-directories “/opt/NLIGN/ThirdPartyLibs/hoops/communicator/sandbox_linux/data;/opt/NLIGN/ThirdPartyLibs/hoops/communicator/quick_start/converted_models/user/sc_models;/opt/NLIGN/ThirdPartyLibs/hoops/communicator/quick_start/converted_models/authoring_samples_data;/opt/NLIGN/ThirdPartyLibs/hoops/communicator/quick_start/converted_models/standard/sc_models” --log-file /root/sa.log --log-style-delta false --log-file-category-mask 7 --initial-use-duration 60 --workspace-dir /tmp --ssr true --ssr-egl true --license-file /opt/NLIGN/ThirdPartyLibs/hoops/communicator/HoopsLicense.lic --sc-verbose-logging true