Iโm admittedly not all that familiar with Playwright. Perhaps as a starting point, are you able to load the WebGL Aquarium benchmark to confirm that WebGL is functioning properly outside of HOOPS.
Yes, we tested the WebGL Aquarium benchmark, and WebGL appears to be functioning correctly in the Playwright (Chromium) environment. The scene renders as expected without initialization issues.
However, in our HOOPS-based application, we still observe reduced geometry detail (simplified edges / decimated mesh) compared to a normal browser.
This makes us suspect that the difference may be related to client capability detection or adaptive LOD behavior, rather than a general WebGL issue.
Please let us know if there are any specific settings in HOOPS to control or override this behavior.
The Web Viewer does have an level of detail setting โ but, based on you screenshot, I donโt that is the issue. Your issue looks like the image was generated in a low resolution and then magnified. This would explain why the pixels looks inordinately large.
In your comment, when adjusting the settings with different values, are you seeing notable differences in the final render to confirm that there is an effect?