Minimum hardware requirements for client-side rendering on the HOOPS Web Platform?

I have started using the HOOPS Web Platform and I can’t find what kind of hardware requirements are needed to interactively render 3D graphics (at any scale) on the client side.

Any help would be appreciated!

Well, it certainly depends on the nature of the data rendered. You can imagine there will be different requirements for rendering a Lego brick vs. a Boeing 777.

Client-Side Rendering (CSR) uses WebGL in the browser and sufficient client-side hardware (GPU) to render the data you expect to view.