Questions about the number of Parts Hoops Communicator can handle

We have a job where we need to load a large model with about 20 million parts. We have tested with our sample model and it seems that when the number of parts exceeds about 5 million, WASM generates a memory error. Is this error related to the number of parts, and if so, what is the maximum number of parts that can be loaded in Hoops Communicator?

Hi, do you use streaming and what is the total size of the assembly? Browser tabs may have a hard memory limit of 4Gb, we do not have a limitation on the number of parts of an assembly.

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