HOOPS Visualize sandbox works with HOOPS Exchange integration as this page.
https://techsoft3d.atlassian.net/servicedesk/customer/portal/11/article/768049505
When you want to use HOOPS Exchange API directly in sandbox, you will need to load and initialize HOOPS Exchange library as followings.
Initializing HOOPS Exchange — HOOPS Exchange 2022_SP2 documentation
Instructions for HPS_MFC_Sandbox
- Open the project properties from Visual Studio with a right click
- Navigate to C/C++ → General and add
$(HEXCHANGE_INSTALL_DIR)\include
in Additional Include Directories
HEXCHANGE_INSTALL_DIR
is a environment variable. Its value must be the root of a HOOPS Exchange package before launching Visual Studio.
- Navigate to C/C++ → Preprocessor and add
USING_EXCHANGE
in Preprocessor Definitions
- Navigate to Linker → Input and add
hps_sprk_exchange.lib
in Additional Dependencies
- Add include and define the macro in CHPSApp.cpp
#define INITIALIZE_A3D_API
#include <A3DSDKIncludes.h>
- Add the following code to
CHPSApp::InitInstance()
to load and initialize HOOPS Exchange library
A3DBool loaded = A3DSDKLoadLibrary(bin_dir.str().data());
assert(loaded);
A3DLicPutUnifiedLicense(HOOPS_LICENSE);
A3DStatus result = A3DDllInitialize(A3D_DLL_MAJORVERSION, A3D_DLL_MINORVERSION);
assert(result == A3D_SUCCESS);
- Add the following code to
CHPSApp::ExitInstance()
to terminate and unload the library
#ifdef USING_EXCHANGE
{
A3DDllTerminate();
A3DSDKUnloadLibrary();
}
#endif
- Add include
A3DSDKIncludes.h
in CHPSView.cpp
- Add your code to
CHPSView::OnUserCode()
with HOOPS Exchange API