Camera Near Limit
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0
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160
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July 29, 2022
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Sample Code: Zebra Striping
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0
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146
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July 19, 2022
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How to insert Text with with non-english characters
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0
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136
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July 12, 2022
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FAQ: Is it possible to eliminate all culling in 3DF?
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0
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168
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July 12, 2022
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How-To: Using the HOOPS 3D Part Viewer
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0
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166
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June 22, 2022
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3DF - How to test if 3d driver is available
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0
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152
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June 18, 2022
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Find vertices for each sub-face (shell inserted as tristrip)
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0
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155
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June 17, 2022
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How-To: Define highlight style
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0
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161
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June 4, 2022
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How to use system font for text on mobile
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0
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143
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May 25, 2022
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How-To: Set up HOOPS Visualize HPS MFC_Sandbox to work with HOOPS Exchange API
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0
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156
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May 22, 2022
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How-To: Export html in mfc_sandbox
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0
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144
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May 18, 2022
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Sample Code: Set exact world fit with no gaps
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0
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170
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May 17, 2022
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How to import multiple CAD models of different units into the same scene graph
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0
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161
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May 16, 2022
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How to display HOOPS Visualize call stack when debugging in Visual Studio
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0
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147
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May 16, 2022
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Control Curve Tessellation using Curve Attributes
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0
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143
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May 16, 2022
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How-To: Adjust scene light brightness
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0
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152
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May 12, 2022
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How to: Create custom textured hatch pattern (3DF)
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0
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168
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May 9, 2022
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Sample Code: Create an animation using HBhvInterpolatorVertexMorph class
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0
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151
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April 19, 2022
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How to scale imported CAD model with units
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0
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147
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March 30, 2022
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HPS: How to create buttons/operators using subwindows
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0
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177
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March 22, 2022
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FAQ: What are HPS 3rd Party dlls descriptions?
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0
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141
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March 18, 2022
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How-To: Count the Total Number of Triangles in HPS
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0
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141
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March 17, 2022
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How to compute intersections between NURBS and lines
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3
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539
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March 14, 2022
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Sample Code: Parasolid component highlighting
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0
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158
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March 3, 2022
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How-To: Reduce memory usage
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0
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145
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February 21, 2022
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FAQ: What is the difference between 3DF and HPS?
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0
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169
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February 18, 2022
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Sample Code: Measure FPS in HPS MFC Sandbox
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0
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186
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February 18, 2022
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FAQ: What is the difference between "in-use" and "allocated" memory?
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0
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169
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February 16, 2022
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How to set the font when font name is (e.g.) Chinese
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0
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128
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February 15, 2022
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How to set up an illustration rendering mode (HLR)
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0
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135
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February 14, 2022
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